Tuesday, March 31, 2009
Mouse Clicking Now Works
We've have now been able to make it so that whenever we click the mouse, the game keeps running on its merry way. So, yes, clicking the mouse does nothing, but that's better than the something it was doing before (hanging the game). We have also made it so that the character can jump off of the mouse's image to get to a hamburger. We only really did this because we were bored, and felt like making the mouse contribute to the game somehow. But, still. The mouse has a value in the game now.
Success with Jumping
Well, we've finally done it! Thanks to all the hard work our team has been dedicating to it, we have finally suceeded in getting our main character to jump. At first, our character was jumping like Superman (Up, up, up, and away!). He would jump up until he reached the ceiling, then he would stop. But only because we told him NOT to go through the ceiling. Fortunately, our wonderful computer teacher was able to help us fix the code. Now, the character will only jump off the ground, and only to a fixed height. Then he will fall back to the ground and wait for you to press the jump key again.
Now, we are working on making the character animated. And are being minorly irritated by stupid errors. One of several being, we forgot to initiate the images.
...
Now, one of our programmers has found out that there's some code that we need that we don't know how to get and haven't the foggiest of what to write. Problems, problems. We'll let you readers know when we've worked through this little pickle.
Now, we are working on making the character animated. And are being minorly irritated by stupid errors. One of several being, we forgot to initiate the images.
...
Now, one of our programmers has found out that there's some code that we need that we don't know how to get and haven't the foggiest of what to write. Problems, problems. We'll let you readers know when we've worked through this little pickle.
Thursday, March 12, 2009
Success with the Mouse
We are now able to have our game detect the mouse. As the mouse is moved along on the screen, a little image will follow it. Unfortunately, whenever the mouse is clicked, the game hangs. It probably has something to do with the click image not exsisting, but we'll sort that out after making the character jump.
Troubles Along the Way
Well, in our programming, we've run into a few problems and challenges. We are trying to make our player character jump and fall. So far, we've made the character move up, and move down. Not exactly what we were looking to do. So, we're watching some tutorial videos on how to make characters jump and fall. No progress on that, yet, but our artist is learning how to be a capable programmer in this process.
Labels:
artist programmer,
fall,
jump,
problems,
troubles
Wednesday, March 4, 2009
Some Sample Art
Tuesday, March 3, 2009
Plans for the game
We have previously got the image of the character on Greenfoot. It is just a stick figure for now. We are now trying to get the character ( currently known as the guy) to move around on screen. Later on, we will begin designing weapons for the guy. We are starting with just a Pistol, but for now, we are just going to work on one part of the game, which is getting the guy to move around. We don't have an official name for the character, but we are working on it.
Labels:
got image,
greenfoot,
pistol,
stick figure,
the guy
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