Wednesday, March 4, 2009

Some Sample Art

Well, our team artist has been working hard, and here is a piece of his sample art work:

Photobucket

Our Designer is pretty happy with how this piece turned out, so our artist is now going to make some art that can be placed in the actual game.

Tuesday, March 3, 2009

Plans for the game

We have previously got the image of the character on Greenfoot.  It is just a stick figure for now.  We are now trying to get the character ( currently known as  the guy) to move around on screen.  Later on, we will begin designing weapons for the guy.  We are starting with just a Pistol, but for now, we are just going to work on one part of the game, which is getting the guy to move around.  We don't have an official name for the character, but we are working on it.              

Tuesday, February 24, 2009

Making Main Character's Eye Twitch

Hey, all! As this seems to be the first posting on our blog, I would like to say a few things about the sort of game this blog is for. Our developer has told us that it's going to be a third person shooter game, and that we're going to use Greenfoot to build it. A little stick figure guy will run around shooting monsters. Mr. Developer will be able to tell you more when he posts.
On to the subject of this post. So, I had the idea of creating an animated .gif file of the guy with his eye twitching slowly, another one with his eye twitching faster, and so on. Then, have a bit of program that will look at the number of monsters killed, (probably stored in a variable named, 'monkill') find out if the variable equals a certain number, then change the .giff file to the faster twitching animation. So the code will probably look something like this:
public wordIcan'tremember{
if {
monkill = 5;
}
then{
setImage("twitchFaster.gif");
}