Showing posts with label jump. Show all posts
Showing posts with label jump. Show all posts
Thursday, March 12, 2009
Success with the Mouse
We are now able to have our game detect the mouse. As the mouse is moved along on the screen, a little image will follow it. Unfortunately, whenever the mouse is clicked, the game hangs. It probably has something to do with the click image not exsisting, but we'll sort that out after making the character jump.
Troubles Along the Way
Well, in our programming, we've run into a few problems and challenges. We are trying to make our player character jump and fall. So far, we've made the character move up, and move down. Not exactly what we were looking to do. So, we're watching some tutorial videos on how to make characters jump and fall. No progress on that, yet, but our artist is learning how to be a capable programmer in this process.
Labels:
artist programmer,
fall,
jump,
problems,
troubles
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